

I was really caught off guard later on when the unknown voices start whispering and I can say playing with a headset definitely increased the creep factor. Creaking floorboards and window shutters that rattled almost constantly had me bracing myself for the unexpected the majority of the time. Minimal music and amplified background noises created an unnerving atmosphere throughout the game. Minor performance disruptions were present at times, but didn’t alter the gaming experience whatsoever. Nonetheless, as often as the obvious signs of deterioration were shown, the hotel still seemed to breathe life throughout its haunting corridors. Every room and floor of the building was filled with detail and a fair amount of objects to interact with and observe, though the majority of them weren’t relevant to the story mostly serving as environment filler. As unpopulated and eerie as the place was, I felt I was going to meet someone around every corner. The Timberland is filled with long hallways with limited lighting, walls plastered with pictures from years ago, and retro colored carpets. My first initial steps into the echoing halls of the Timberland (where the duration of the game takes place) made me feel like I was in the hotel from The Shining initially.
The suicide of rachel foster genre simulator#
You won’t be experiencing jump scares or chase sequences this is a walking simulator focused on telling a story to the players. The dialogue between Nicole and Irving is implemented right from the start, and serves as the narration throughout the entire game. The game focuses very heavily on exploration and interaction with objects. Newspaper clippings and messages in books all nod towards the idea that Rachel is alive and still roaming around the hotel.

Shortly after her arrival to the Timberland Nicole begins to find clues around the hotel, revealing that the tragic events which had occurred a decade ago may not have played out exactly as everyone had thought.


Now, it’s difficult to really dive deep into much more of the story without spoiling the games main premise or twists as discovery is the main attribute to the story at hand. However the walls of this old decaying hotel hold many dark secrets, and some of them begin to pour out during her visit. Along with the help of a faceless, but seemingly friendly individual via radio by the name of Irving, Nicole embarks on what seems to be a fairly straight forward task. Making way in the midst of an upcoming and rather dangerous snow storm, our protagonist finally reaches her destination, only to find herself snowed in for an unknown amount of days. Fast forward ten years and both of her parents now deceased, Nicole has been tasked with returning to the place where she swore to forget to help with auditing the hotel in preparation for selling. Both Nicole and her mother decide to leave The Timberland a large remote hotel the family once run together, and try to carry on after dealing with the emotionally devastating events at hand. The traumatic events led to relationships turning to shambles, and sadly, a young woman ending her life. Our protagonist, Nicole, discovers that her father had an affair with a teenage girl by the name of Rachel.
The suicide of rachel foster genre Pc#
Developers One-O-One Games latest PC port to console, The Suicide Of Rachel Foster, follows suit and focuses on rather sensitive content at its core, all while trying to mend both character building and aspects of the paranormal into its slower burn of a story. It was a gripping story, and while slightly bending the concept of real life situations, still focused heavily on subject matter (mental health in this case) that affects many individuals. Last year however, I was introduced to What Remains Of Edith Finch, and it has since become a personal favorite. You can find Seasoned Gaming’s review policy hereįor the most part, the majority of video games I’ve played usually stray pretty far from the lines of realism when it comes to the storyline.
