

These illustrations are supposed to communicate what each activity means and add emotional flavor to it.Īctivity illustrations are relatively small, but for us, artists, they gave a broad variety of themes and stories to depict. Tours and tournaments introduced new game mechanics and new types of illustrations were required. Illustrations in Crusader Kings constitute a visual layer on top of game mechanics that helps to turn math and numbers into stories and drama and spark the player's imagination. Along with Alessandro I have been working on the new illustrations for the Tours and Tournaments expansion and I am going to briefly talk about the creation process. Hello! My name is Pavel and I am an illustrator in the Crusader Kings 3 team. New trophy skulls for hunting Gazelles, Hyenas and Fallow Deer. These designs were based primarily on Carolingian illuminated manuscripts from the 9th century, such as the so-called Vivian Bible of Charles the Bald, the Stuttgart Psalter and the Psalterium Aureum.
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To address this we have added a full new set of clothes for the Western cultures in the early start date. Since most of the clothes we have since before historically belong somewhere in the 11th to 12th centuries it was the early start date that needed the most attention. The first priority was to make sure the two start dates we represent in the game have characters wearing visibly different clothing. The ambition is of course to keep adding to this in the future, and to include other cultures as well. We have initially focused on European cultures since these are probably the most familiar to a majority of players, and potentially the ones that changed most dramatically during our time period. Now, with Tours and Tournaments, was finally our chance to start turning this idea into reality. So it has always felt a bit off that there is no change in fashion between the 9th and 15th centuries. We are, after all, dealing with a generational game covering as much as 600 years of history. It is something we have wanted to do for a long time. The idea is to add some visual change to the clothes characters wear as the game progresses. This is not by mistake or oversight, but rather part of a new feature we call Fashion through the Ages. If you look closely at the screenshots of new armors above, you may notice that some of them appear to belong in different eras. Some examples of dynamic Coats-of-Arms on Surcoats in action! In the first image, we can see the old-style event animation: a static animated loop. This better communicates just how the characters feel about the event in question, and breathes more life into the game.

Many events will now have several seconds of characters emoting, before then moving onto their current static looping animation. someone who imparts energy and vitality and spirit to other people.Īnd with “Expressive Animations”, we hope that we have accomplished this. In-game events are obviously crucial to the CK3 experience, so we are excited to announce that we’re adding a bit more life to them with “Expressive Animations”.Īfter all, the definition of an animator is: Our team has been able to add a great deal of animations to Crusader Kings 3, and we are pleased to finally be able to present some of them in this Dev Diary. And, at the end, we’ll reveal the achievements yearning for the completionist to try them out.ĪnimationsHello, everyone. Welcome to this Dev Diary, just ahead of the release of Tours and Tournaments! Today, we will take a dive into the senses: the music and the visual art you’ll spot throughout your travels and activities.
